LIVING SHAPES Patch and written tutorial
This pack contains a Jitter patch and a written tutorial. The Jitter patch (named shapes6) is ready for use. It modifies a 3D shape by means of movie color data. It allows you to create smooth movements on 3D surfaces, for example, like water running or fire burning. The patch can also generate a large variety of live visuals. Watch the demo below to see what it can do. The written tutorial explains in deep detail the working principles of the patch. A deep understanding of this principles will let you modify the patch or build something similar
Visuals generated using the patch shapes6
What do I get?
This pack contains two files:
A written tutorial: 20 pages long PDF file
A Jitter patch. Compatible with both versions Max 7 and Max 8.
How to use this patch
Click here to see the video-user guide of this patch
Who is this tutorial for?
This is a Jitter intermediate-advanced tutorial for:
Those who have already studied the basic concepts of Jitter in Max. If you are a Jitter and/or a Max beginner, I recommend to study the Jitter Beginners Course before this tutorial. To learn more about the online course click here.
People with strong experience in Max-Msp, not necessarily having Jitter experience.
Those who have strong experience with visual-programming environments such as Pure Data or Touch Designer.
People with experience in Object Oriented Programming languages.
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